This is not a normal Blog Post. Instead I have copied the text and pictures from the Monster in My Pocket Board Game. I hope this helps anyone that has the game and no instructions. The text is also listed under the MIMP Memorabilia section on this site.
Monster in My Pocket
The Legend of the Monster Code of Battle
For centuries, monsters argued about who was the most awesome monster of all. Soon it became clear a World Monster War could erupt. An emergency meeting of the World Monster Council was called. All monsters from around the globe took part in the negotiations. In the end, a Monster Code of Battle was decreed. It read as follows:
"When a monster declares war upon another monster, a single battle will decide the conflict. Each leader must send a 'chosen' warrior to a one-on-one battle. A clash of monster armies is prohibited. In this way, a World Monster War will be avoided and the Earth will not suffer the terrible destructive effects such a war would produce."
Afterwards, all monsters followed the Monster Code of Battle. But, monsters being monsters, the debate still raged. Who was the best? The strongest monsters built up their armies and increased their pool of warriors. Who will be the Supreme Leader of the Monster World. Let's play and see!
The gameboard is divided into four territories:
THE VOLCANO PIT: a hot rocky place where the sun always shines and volcanoes blow their tops!
THE SWAMP: an oozing, gas filled place with gross slime, bubbling water, creepy trees, dangling vines and moss.
THE ICE CAVE: a mammoth, frozen lair with a mile long ice bridge. The ice cave is on top of the world's highest mountain.
NEW YORK CITY: a favorite haven for monsters, the city is a huge metropolis covered with an eerie fog, with endless closets, alleyways, rooftops and sewers.
Within each territory there are three special spaces:
TUNNEL: a kind of black hole through the Earth. Land on the entrance to a tunnel, and you get sucked through to the other side! You travel over 6,000 miles in one second.
FORCE FIELD: an impenetrable shield of highly charged ions which generates its energy from the glow of victory. All victorious monsters move into a force field and are protected from being called into battle for one turn. The only time a playing piece can be on a force field is after a victory. Normally, playing pieces may move across force fields but cannot land on them.
TRANSPORTER: a super hi-tech machine that allows you to molecularly move any opponent to where you are! Transporters are used to call an opponent monster to battle (whether they are willing or not). However, transporters cannot move a monster that is being protected by a force field.
OBJECT OF THE GAME:
Collect Monster Warrior Cards to build an army and challenge other players in a series of battles. The winner of the most battles is declared Supreme Leader of the Monster World.
GETTING READY:
1. Choose a playing piece. Playing pieces are referred to as "Monster Leaders." Use any monster from your MONSTER IN MY POCKET collection or use one of the four monster figures enclosed in the game.
2. Two to four players can play. Place all playing pieces in the start space at the center of the gameboard.
3. From the deck of Monster Warrior Cards, remove the cards that match the playing pieces being used. For example, if your playing piece is the "Tengu" remove the Tengu card from the deck of cards and so on. If you have 4 players in a game, you will have 44 Monster Warrior Cards to choose from (48 - 4 = 44). Shuffle these cards. Randomly pick any 24 cards to use in this gameplay (16 cards if only two people are playing). The other cards are not used and should be returned to the box.
4. Randomly place the Monster Warrior Cards on the gameboard with the picture side up! See figure 1 for an example of 24 cards placed on the gameboard. Do not look at the back of the cards! Also do not place cards on a tunnel, transporter, or force field space.
5. You are ready to play.
PLAYING THE GAME:
1. Begin. Decide who goes first. Play will then proceed clockwise.
2. The Spinner. The first player spins the spinner. After the first player has moved, the second player will spin the spinner and so on. The arrow on the spinner can point to one of three possibilities:
a) 1, 2, 3, 4, 5, or 6 - The player moves his Monster Leader playing piece around the grid of the gameboard the number of spaces indicated on the spinner. Playing pieces can move horizontally and vertically but, not diagonally.
b) GIVE A CARD TO ANOTHER PLAYER - If you have any Monster Warrior Cards, you must give one card of your choice to any other player.
c) TAKE A CARD FROM ANOTHER PLAYER - You may take one Monster Warrior Card from any other player. Select the one you want. Add the card to your Monster Warrior Cards (remember, don't look at the back of the card)!
3. Collecting Monster Warrior Cards. You will move your Monster Leader around the gameboard to collect Monster Warrior Cards to build an army of warriors. You collect cards by landing on them at the end of your move. When you land on a Monster Warrior Card, remove the card from the gameboard and place the card in front of you with the picture of the Monster face-up! The back of each card shows the Monster Warrior's strength in each of the four territories: The Volcano Pit, The Swamp, The Ice Cave and New York City. You must not look at the back of the cards until the Monster Warriors are engaged in battle. When you have collected at least one Monster Warrior, you will be able to battle other players. The object is to win as many battles as you can. You may build your army first, or you may try to battle when you have one Warrior. A battle may take place in any of the four territories on the gameboard. However, your opponent must have a Warrior for you to engage him in battle. Remember, your Warriors will have different fighting strengths in each territory so you will want to choose your Warrior carefully when you battle.
4. Starting A Battle. There are two ways to start a monster battle:
a) Land on a space occupied by another player, or
b) Land on a transporter space and immediately bring another player's Monster Leader to the same transporter space (any playing piece you want, whether they like it or not).
According to the Monster Code of Battle, when two Monster Leaders fight, they each must send a Warrior to a one-on-one battle. Choose your Monster Warrior based on how strong you think it will be in the territory where the Monster Leaders are battling. Applying logic greatly improves your chances of winning. For example, wouldn't Bigfoot get overheated in the Volcano Pit with his heavy fur coat? Or wouldn't a dinosaur like Tyrannosaurus Rex fight well in The Swamp?
5. Fighting A Battle. The two players each select one Warrior from their respective armies and throw the cards into the center of the gameboard. As you throw the cards, each player yells "(name of your Monster Warrior) will destroy you." The two Monster Warrior cards are then flipped over and compared for fighting strength in the territory where the Monster Leaders are located. The fighting strengths for Warriors, in order from lowest to highest are:
Weak, Normal, Strong and Superpower
The Warrior with the highest rating wins the battle for his Monster Leader. In a tie, the player who started the battle wins (because he had the element of surprise on his side). The player who wins the battle takes both Warrior Cards and creates a separate "victory pile" of his own to keep score. In other words, the two Warrior Cards are "retired" and are not used again in this game.
6. Immediately After A Battle. After the winning player has placed the two Monster Warrior Cards in his "victory pile," the Monster Leader playing piece of the winner is immediately moved to any force field space of his choice. The victorious Monster Leader is protected from battle for one round of play (even a transporter cannot call this Monster Leader to battle). The losing Monster Leader is left behind on the same space in defeat. The game continues with the next player.
SPECIAL SPACES ON THE GAMEBOARD:
There are three kinds of special spaces on the gameboard as follows:
Tunnel: A tunnel is an underground pipeline or black hole to another territory. There are two tunnels on the gameboard. One connects The Ice Cave to The Volcano Pit, the other connects The Swamp to New York City . A tunnel is the quickest way to move to the other side of the gameboard. When a Monster Leader playing piece lands on a tunnel entrance, it is immediately sucked to the other end of the tunnel and then continues to move. See figure 2 for an example of how to move through a tunnel. Players can actually loop through two tunnels in a single move (see if you can figure out how).
Force Field: A force field space is used to protect a Monster Leader from battle for one round. A force field is only active after a battle, and only the winning Monster Leader can move there. During the game, a force field space counted like regular spaces (because it is inactive). But no player can land on a force field. That privilege is reserved for winners of battles. Two Monster Leaders cannot occupy the same force field space at the same time.
Transporter: When your Monster Leader lands on a transporter, you immediately move an opponent's Monster Leader (of your choice) to the space with you. This starts a battle. The advantage of using transporter to start a battle is that you bring your opponent to you. If you have Warriors that you think are strong in a particular territory, you can force other Monster Leaders to fight there. However, a transporter is not powerful enough to penetrate a force field, so you cannot move a Monster Leader being protected by a force field.
ENDING THE GAME:
A player is out of the game when he is out of Monster Warrior Cards and there are no more cards on the gameboard to collect. Their Monster Leader playing piece is removed from the game. The game is over when all but one player is out of Monster Warrior Cards and there are no more cards on the gameboard to collect. The player with the most Monster Warrior Cards in their "victory pile" is the winner (any Cards that have not been in battle are not counted). The winner is declared Supreme Leader of the Monster World! All other Monster Leaders bow to the Supreme Leader - at least until the next game!
Monster in My Pocket
The Legend of the Monster Code of Battle
For centuries, monsters argued about who was the most awesome monster of all. Soon it became clear a World Monster War could erupt. An emergency meeting of the World Monster Council was called. All monsters from around the globe took part in the negotiations. In the end, a Monster Code of Battle was decreed. It read as follows:
"When a monster declares war upon another monster, a single battle will decide the conflict. Each leader must send a 'chosen' warrior to a one-on-one battle. A clash of monster armies is prohibited. In this way, a World Monster War will be avoided and the Earth will not suffer the terrible destructive effects such a war would produce."
Afterwards, all monsters followed the Monster Code of Battle. But, monsters being monsters, the debate still raged. Who was the best? The strongest monsters built up their armies and increased their pool of warriors. Who will be the Supreme Leader of the Monster World. Let's play and see!
The gameboard is divided into four territories:
THE VOLCANO PIT: a hot rocky place where the sun always shines and volcanoes blow their tops!
THE SWAMP: an oozing, gas filled place with gross slime, bubbling water, creepy trees, dangling vines and moss.
THE ICE CAVE: a mammoth, frozen lair with a mile long ice bridge. The ice cave is on top of the world's highest mountain.
NEW YORK CITY: a favorite haven for monsters, the city is a huge metropolis covered with an eerie fog, with endless closets, alleyways, rooftops and sewers.
Within each territory there are three special spaces:
TUNNEL: a kind of black hole through the Earth. Land on the entrance to a tunnel, and you get sucked through to the other side! You travel over 6,000 miles in one second.
FORCE FIELD: an impenetrable shield of highly charged ions which generates its energy from the glow of victory. All victorious monsters move into a force field and are protected from being called into battle for one turn. The only time a playing piece can be on a force field is after a victory. Normally, playing pieces may move across force fields but cannot land on them.
TRANSPORTER: a super hi-tech machine that allows you to molecularly move any opponent to where you are! Transporters are used to call an opponent monster to battle (whether they are willing or not). However, transporters cannot move a monster that is being protected by a force field.
OBJECT OF THE GAME:
Collect Monster Warrior Cards to build an army and challenge other players in a series of battles. The winner of the most battles is declared Supreme Leader of the Monster World.
GETTING READY:
1. Choose a playing piece. Playing pieces are referred to as "Monster Leaders." Use any monster from your MONSTER IN MY POCKET collection or use one of the four monster figures enclosed in the game.
2. Two to four players can play. Place all playing pieces in the start space at the center of the gameboard.
3. From the deck of Monster Warrior Cards, remove the cards that match the playing pieces being used. For example, if your playing piece is the "Tengu" remove the Tengu card from the deck of cards and so on. If you have 4 players in a game, you will have 44 Monster Warrior Cards to choose from (48 - 4 = 44). Shuffle these cards. Randomly pick any 24 cards to use in this gameplay (16 cards if only two people are playing). The other cards are not used and should be returned to the box.
4. Randomly place the Monster Warrior Cards on the gameboard with the picture side up! See figure 1 for an example of 24 cards placed on the gameboard. Do not look at the back of the cards! Also do not place cards on a tunnel, transporter, or force field space.
5. You are ready to play.
PLAYING THE GAME:
1. Begin. Decide who goes first. Play will then proceed clockwise.
2. The Spinner. The first player spins the spinner. After the first player has moved, the second player will spin the spinner and so on. The arrow on the spinner can point to one of three possibilities:
a) 1, 2, 3, 4, 5, or 6 - The player moves his Monster Leader playing piece around the grid of the gameboard the number of spaces indicated on the spinner. Playing pieces can move horizontally and vertically but, not diagonally.
b) GIVE A CARD TO ANOTHER PLAYER - If you have any Monster Warrior Cards, you must give one card of your choice to any other player.
c) TAKE A CARD FROM ANOTHER PLAYER - You may take one Monster Warrior Card from any other player. Select the one you want. Add the card to your Monster Warrior Cards (remember, don't look at the back of the card)!
3. Collecting Monster Warrior Cards. You will move your Monster Leader around the gameboard to collect Monster Warrior Cards to build an army of warriors. You collect cards by landing on them at the end of your move. When you land on a Monster Warrior Card, remove the card from the gameboard and place the card in front of you with the picture of the Monster face-up! The back of each card shows the Monster Warrior's strength in each of the four territories: The Volcano Pit, The Swamp, The Ice Cave and New York City. You must not look at the back of the cards until the Monster Warriors are engaged in battle. When you have collected at least one Monster Warrior, you will be able to battle other players. The object is to win as many battles as you can. You may build your army first, or you may try to battle when you have one Warrior. A battle may take place in any of the four territories on the gameboard. However, your opponent must have a Warrior for you to engage him in battle. Remember, your Warriors will have different fighting strengths in each territory so you will want to choose your Warrior carefully when you battle.
4. Starting A Battle. There are two ways to start a monster battle:
a) Land on a space occupied by another player, or
b) Land on a transporter space and immediately bring another player's Monster Leader to the same transporter space (any playing piece you want, whether they like it or not).
According to the Monster Code of Battle, when two Monster Leaders fight, they each must send a Warrior to a one-on-one battle. Choose your Monster Warrior based on how strong you think it will be in the territory where the Monster Leaders are battling. Applying logic greatly improves your chances of winning. For example, wouldn't Bigfoot get overheated in the Volcano Pit with his heavy fur coat? Or wouldn't a dinosaur like Tyrannosaurus Rex fight well in The Swamp?
5. Fighting A Battle. The two players each select one Warrior from their respective armies and throw the cards into the center of the gameboard. As you throw the cards, each player yells "(name of your Monster Warrior) will destroy you." The two Monster Warrior cards are then flipped over and compared for fighting strength in the territory where the Monster Leaders are located. The fighting strengths for Warriors, in order from lowest to highest are:
Weak, Normal, Strong and Superpower
The Warrior with the highest rating wins the battle for his Monster Leader. In a tie, the player who started the battle wins (because he had the element of surprise on his side). The player who wins the battle takes both Warrior Cards and creates a separate "victory pile" of his own to keep score. In other words, the two Warrior Cards are "retired" and are not used again in this game.
6. Immediately After A Battle. After the winning player has placed the two Monster Warrior Cards in his "victory pile," the Monster Leader playing piece of the winner is immediately moved to any force field space of his choice. The victorious Monster Leader is protected from battle for one round of play (even a transporter cannot call this Monster Leader to battle). The losing Monster Leader is left behind on the same space in defeat. The game continues with the next player.
SPECIAL SPACES ON THE GAMEBOARD:
There are three kinds of special spaces on the gameboard as follows:
Tunnel: A tunnel is an underground pipeline or black hole to another territory. There are two tunnels on the gameboard. One connects The Ice Cave to The Volcano Pit, the other connects The Swamp to New York City . A tunnel is the quickest way to move to the other side of the gameboard. When a Monster Leader playing piece lands on a tunnel entrance, it is immediately sucked to the other end of the tunnel and then continues to move. See figure 2 for an example of how to move through a tunnel. Players can actually loop through two tunnels in a single move (see if you can figure out how).
Force Field: A force field space is used to protect a Monster Leader from battle for one round. A force field is only active after a battle, and only the winning Monster Leader can move there. During the game, a force field space counted like regular spaces (because it is inactive). But no player can land on a force field. That privilege is reserved for winners of battles. Two Monster Leaders cannot occupy the same force field space at the same time.
Transporter: When your Monster Leader lands on a transporter, you immediately move an opponent's Monster Leader (of your choice) to the space with you. This starts a battle. The advantage of using transporter to start a battle is that you bring your opponent to you. If you have Warriors that you think are strong in a particular territory, you can force other Monster Leaders to fight there. However, a transporter is not powerful enough to penetrate a force field, so you cannot move a Monster Leader being protected by a force field.
ENDING THE GAME:
A player is out of the game when he is out of Monster Warrior Cards and there are no more cards on the gameboard to collect. Their Monster Leader playing piece is removed from the game. The game is over when all but one player is out of Monster Warrior Cards and there are no more cards on the gameboard to collect. The player with the most Monster Warrior Cards in their "victory pile" is the winner (any Cards that have not been in battle are not counted). The winner is declared Supreme Leader of the Monster World! All other Monster Leaders bow to the Supreme Leader - at least until the next game!